Dark Souls 2 Scholar of the First Sin Cover Art 360
Dark Souls 2 | |
---|---|
Programmer(south) | FromSoftware |
Publisher(s) | Bandai Namco Games
|
Director(s) |
|
Producer(s) | Masanori Takeuchi |
Designer(south) | Naotoshi Zin |
Programmer(s) | Yoshitaka Suzuki |
Artist(s) | Keiichiro Ogawa |
Writer(s) | Toshifumi Nabeshima |
Composer(s) |
|
Serial | Souls |
Platform(due south) |
|
Release | March 11, 2014
|
Genre(s) | Action part-playing |
Fashion(s) | Unmarried-thespian, multiplayer |
Dark Souls II [a] is a 2014 action function-playing game developed past FromSoftware and published by Bandai Namco Games. The third game in the Souls series, it was released for Microsoft Windows, PlayStation 3 and Xbox 360.
Although both are set in the same universe, in that location is no overt story connectedness between the first Dark Souls and the sequel.[4] Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and histrion versus role player (PvP) gameplay, in addition to having some co-op components. Dark Souls 2 was released in March 2014 after some initial delays, with the Windows version being released the following month.[iii] [v]
Nighttime Souls II was a critical and commercial success. A remastered version of the game, subtitled Scholar of the First Sin , was released for PlayStation iii, PlayStation iv, Xbox 360, Xbox Ane, and Microsoft Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls Iii, was released in 2016.
Gameplay [edit]
Night Souls 2 retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to defeat the histrion in just a few hits. Bad play is punished severely by most enemies, opportunities for recovering wellness are express, and as in Demon's Souls, with each death the player's maximum wellness is reduced. This is called hollowing and simply drops to a fix lower limit until the actor expends a rare item to opposite it. An early game item, "band of binding" may likewise be used to limit the character'southward hollowing. The game uses a form of joint currency chosen "souls", which are used every bit both experience points for levelling up and besides as currency for purchasing items from shops. Upon death, the player's entire drove of souls are dropped; the player can recover their dropped souls past returning to the spot where they died, merely if they die earlier picking them up, the souls are permanently lost.
Multiplayer in Dark Souls II uses the same format every bit its predecessors; players have the selection between co-operative play in the class of being "summoned" into another player'due south game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players college bones damage and defense force than they would normally have at that signal. For more than experienced players, the designers placed higher skill cap items early on that practice more than harm if executed correctly. Other penalties, such as the wellness reduction on expiry, tin exist significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a carte du jour selection.
Similar to other games in the series, Nighttime Souls 2 features a new game plus manner. With each replay, the player retains their levels, souls, and nigh items.[6]
Plot [edit]
The story of Nighttime Souls II begins with a human who has become Undead, cursed to never die and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. The protagonist is besides known as the Bearer of the Curse. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from powerful Old Ones whose names are long forgotten and forbidden. One time obtained, the Emerald Herald directs the undead to "Seek the Rex" in the capital letter. Afterwards fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the rex failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.
Most the end of the Queen'south quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill-blighted invasion across the bounding main into the lands of the Giants. She coveted their souls and sought to steal their ability. Though the raid succeeded in stealing the Behemothic'south unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra'southward true purpose and locked himself inside the Undead Catacomb.
In order to confront Nashandra, the player character travels to the go on of Aldia, the Rex's brother, to obtain the Ashen Mist Heart, an antiquity that allows a class of time travel, past accessing the "memories" of corpses. The thespian must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and merits his power for their own. Confronting the Emerald Herald 1 final time, she states that Nashandra is a fragment of Hand, the final boss in the Artorias of the Abyss expansion in Dark Souls. She so asks the protagonist to put Nashandra to balance and to take the Throne of Want.
In the Scholar of the Commencement Sin version of the game, the base of operations story changes slightly, notably with the addition of Aldia subsequently the defeat of Nashandra. If the player has defeated Rex Vendrick, Aldia attempts to help the protagonist empathise that there might be a manner out of the countless cycle of decease and rebirth. The player is given a selection: they can either take the throne, thus allowing the cycle of Historic period of Burn and Dark to continue; or the player tin abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.
Development and release [edit]
Dark Souls 2 was appear at the Spike Video Game Awards on Dec 7, 2012.[7] [8] Hidetaka Miyazaki, who served as the director on the two earlier games in the series, Demon'southward Souls and Dark Souls,[ix] acted equally a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[9]
Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of irresolute the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game.[ten] Covenants, a feature in the original Dark Souls, that allowed the thespian to align with different factions, make a reappearance, though it is easier to understand and more attainable.[10] The game world is roughly the same size every bit in Dark Souls, though content density is much richer, and gives players more liberty in how to progress, with the beginning of the game more accessible to newcomers.[11] The game retains the challenging gameplay characteristic of the original, as Tanimura explained: "We do not plan on having an Easy Style since nosotros are creating this game with a thought that challenge and difficulty are core elements of the game."[12]
The development squad utilized a more powerful graphics engine for the sequel.[13] New challenges, adding to the serial' documented difficulty level, were also added.[13] [14] The game features a more advanced AI system, that allows enemies to react to a wider range of actions by the player.[14] In September 2013, an proclamation regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal.[15]
The Lost Crowns [edit]
Bandai Namco Games producer Takeshi Miyazoe originally stated in Dec 2013 that he did not await in that location to be downloadable content (DLC) for Nighttime Souls Ii. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[16] On June iv, 2014, FromSoftware appear a trilogy of DLC collectively known as The Lost Crowns. The beginning of these, titled Crown of the Sunken King, was released on July 22, 2014.[17] The 2d, Crown of the Quondam Iron Rex, was released on August 26, 2014. The final DLC, Crown of the Ivory Male monarch, was slated to be released on September 24, 2014, but was delayed until September xxx, 2014, due to unknown reasons. It was and so released a day early (September 29) on PC, and a day later (October 1) on PS3.
Scholar of the Outset Sin [edit]
On November 25, 2014, Bandai Namco Games announced an updated version of the game, Dark Souls Ii: Scholar of the First Sin, which was released on April 1, 2015, for PC, PlayStation iii, and Xbox 360, forth with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls 2 and its three DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the First Sin too features remastered visuals with more advanced lighting furnishings, running at 1080p resolution at 60 frames per second. The re-release as well makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports upward to six players in multiplayer scenarios.[18] Its release coincided with patch version 1.10, which was as well released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the Beginning Sin NPC, functioning improvements, and adjustments to items and covenants among other changes.[19] [20] Despite these improvements, the update did not set up the long-continuing frame rate-dependent weapon degradation bug, which was subsequently fixed in a patch released in April 2015.[21] [22]
The existing PC version of Dark Souls 2 received the i.10 patch at no charge; the remastered Scholar of the First Sin edition must be purchased separately, just is available at a disbelieve to existing Dark Souls II owners. The remastered version uses DirectX eleven instead of 9, and relieve data from the original version is incompatible with it.[19] [23] [24] [25]
Reception [edit]
Dark Souls II received "universal" acclaim, co-ordinate to review aggregator Metacritic.[54] [53] [52] Critics praised the game's atmosphere, and visuals in the game, seeing it as a big improvement over the first two installments in the series, only were polarized over the game'due south increased difficulty. Famitsu reviewed the game with iv reviewers giving their opinions, who gave information technology nine/10/9/9, bringing the full score to 37/40.[32] IGN 'southward critic Marty Sliva gave the game a score of 9/ten: "Night Souls II is a smart, massive, and incredibly rewarding sequel. Information technology's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to brand me want to restart the 2d I saw the cease credits. Not all of the tweaks and additions worked out for the best, the penalty for dying made the game nearly unplayable but with such bang-up enemies and levels to fight and explore, Dark Souls II made threescore hours of pain and agony so much fun they flew past in a heartbeat."[38] Daniel Tack of Game Informer gave the game a 9.75 out of 10, stating: "Night Souls II is an ballsy adventure from start to finish packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate makes this title a must-play."[34] Polygon 's Phil Kollar likewise gave information technology a nine/10, and similarly praised the ambition displayed past the team in creating such a vast RPG universe for the player to explore, the notorious difficulty, and the sense of triumph that comes with somewhen defeating the game; he notes that his character died 235 times before completing it.[43]
Despite the universal praise, the game was criticized past some reviewers for aspects relating to its unyielding difficulty and its divergence from its predecessors resulting from the modify of directors. In an "alternative accept" review, newcomer to the series, Justin Haywald of GameSpot gave the game a v/10, claiming that information technology "too often sacrifices fun, replaces it with tedium, and tries to defend that choice by calling it a challenge."[55] Veteran of the series, Eric Kain of Forbes commented that the flaw of Dark Souls II is that it "fails in nigh every way non but to live up to the games that came before information technology but to find and establish its own identity, which ends up missing that special something that fabricated the first ii games so great.".[56]
Sales [edit]
A few weeks afterwards release, the game had shipped over a 1000000 copies within the United States and Europe.[57] [58] A year later release, the game had sold over ii.five million copies worldwide.[59] The game also won the Game of the Year award at the 2014 Golden Joystick Awards.[45]
Notes [edit]
- ^ Japanese: ダークソウルII, Hepburn: Dāku Sōru Tsū
References [edit]
- ^ a b c Hillier, Brenna (September 19, 2013). "Dark Souls 2 PS3, Xbox 360 release engagement set, PC to follow; special editions detailed". VG247 . Retrieved October viii, 2013.
- ^ Serrels, Marker (September nineteen, 2013). "Dark Souls Ii Has An Australian Release Engagement (And A New Trailer And A Collector's Edition...)". Kotaku. Retrieved October 8, 2013.
- ^ a b Karmali, Luke (2014-03-06). "Dark Souls ii PC Release Date Appear". IGN. Retrieved 2016-03-11 .
- ^ Gifford, Kevin (December nineteen, 2012). "Nighttime Souls ii developer: If Dark Souls was fix in the North Pole, this one would be in the South Pole". Polygon . Retrieved December 19, 2012.
- ^ "'Titanfall' And 'Dark Souls 2' Both Launch March 11th". Forbes. Archived from the original on May 24, 2014. Retrieved May 23, 2014.
- ^ Bedford, John (7 April 2014). "Dark Souls ii - New Game Plus, preparation, differences, boss drops". Eurogamer . Retrieved 25 February 2016.
When you restart the game, you'll go along hold of all the levels you acquired in the showtime playthrough - besides as all of your items and souls - but y'all'll lose your keys and your Fragrant Branches of Yore
- ^ Clements, Ryan (December 7, 2012). "Night Souls Ii Announced". IGN. Retrieved December nine, 2012.
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- ^ a b Edge Staff (January 29, 2013). "Nighttime Souls 2: Shibuya on the gameworld, awkwardness and accessibility". Edge . Retrieved March 30, 2013.
- ^ "Dark Souls ii will be more than accessible for series newcomers, may include vehicles". Polygon. 17 December 2012.
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- ^ a b "Dark Souls 2 Gameplay Reveal - 12 Minute Demo - IGN Video". Ign.com. 2013-04-ten. Retrieved 2016-03-11 .
- ^ a b Roberts, David (2014-09-11). "Official Xbox Magazine | GamesRadar". Oxm.co.uk . Retrieved 2016-03-11 .
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- ^ a b "Massive Dark Souls 2 patch introduces the Scholar of the First Sin Feb. 5". Polygon. 15 January 2015. Retrieved 9 Apr 2015.
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- ^ Klepek, Patrick. "Annoying Dark Souls 2 Glitch Has Gone Unfixed For Most A Year". Kotaku.
There's no excuse for the durability bug to exist part of Scholar of the First Sin. It'due south non limited to the PC version, either. The PlayStation four and Xbox Ane versions run at threescore frames-per-2nd. FromSoftware and Bandai Namco accept not yet responded to my request for annotate. You lot might not be surprised to learn that fans accept decided to rescue the game again, however. DS2fix removes the durability problems from the game, in addition to addressing a few other issues.
- ^ J. "Upcoming Version and Calibrations Update (Durability): Dark SOULS Two: Scholar of the Starting time Sin General Discussions". steamcommunity.com . Retrieved 18 June 2016.
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Dark_Souls_II
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